The Lurking Fear goes Creative Commons! Plus, Portuguese translation and new one-page game.


As of today, The Lurking Fear is now under a Creative Commons Attribution 4.0 license. This means anyone can use it to make their own works, for free or for sale, as long as they provide attribution to the original author. It was always my intent for The Lurking Fear to be short enough to include at the back of an adventure or campaign, and after a bit of research I realized CC Attribution is the best way to encourage people to do that. So if you're working on a horror adventure and want people to be able to run it without buying another book, feel free to throw in a copy of The Lurking Fear to run it in. Or do whatever else you want with the game.

The PDFs of the game now include CC licensing, and since I was releasing new books anyway, I've taken the opportunity to correct a few issues with the text that I wasn't happy with. The biggest change you'll probably notice is that the Unspeakable Knowledge skill now starts at zero.

In even more exciting news, the excellent Jeff Donizetti reached out to me about translating The Lurking Fear into Brazilian Portuguese. His translation of the game, O Medo À Espreita,  now has its own all-Portuguese itch page at https://lymetime.itch.io/o-medo-espreita, with the same full quality, print friendly, and low-memory options as the English version. I've also put the full quality version up here on this page.

And finally, I've released the one-page horror game that I teased a dozen days ago. I've always been a big fan of the original Sanity mechanic in Call of Cthulhu, a death spiral where a character's sanity score declines faster the lower it goes. It causes problems to build slowly at first and then snowball quickly. I wanted to make a game where the mechanic applies to every meaningful roll. Snowballing from relative calm to accelerating disaster is a realistic portrayal of how disasters unfold and health deteriorates; it also makes for a good story. The only problem is that too dangerous of a death spiral can lead to players avoiding risk a little too much - so I also added in some clocks that count up, monstrous traits that make characters more powerful as they embrace the dark side of the horror protagonist. Don't worry, those clocks also count to doom in the Nightmare Unleashed, available here: https://lymetime.itch.io/the-nightmare-unleashed

Files

The Lurking Fear.pdf 33 MB
Nov 12, 2022
The Lurking Fear - Print Friendly.pdf 26 MB
Nov 12, 2022
The Lurking Fear - Potato Computer Edition.pdf 4 MB
Nov 12, 2022
The Lurking Fear - Português Brasileiro.pdf 10 MB
Nov 12, 2022

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