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To Be A Wanderer is a system-neutral character and plot supplement for wandering souls, mysterious strangers, those without a homeland, outcasts, endlings, and the lasts of their kind. Players can use it to create backstories for their characters, and GMs can use it to add character-specific complications to their plots.

To Be A Wanderer meets Mosaic STRICT criteria.
 


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Click download now to get access to the following files:

To Be A Wanderer.pdf 4.5 MB
To Be A Wanderer - Fold Your Own Zine.pdf 1.3 MB

Comments

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Very inspiring set of tables. I used it several times to define characters for solo playing.

Now that's what I'm talking about! Would you like to share some of the characters?

Currently, the character I play in Knave is a scout with some arcane knowledge; he fled his hometown when a newly arrived cult infected the community with prejudice against magic users (“Your people have changed you so much that you no longer recognize them / Their eyes see you as mysterious and sinister / Fearful authorities subject you to arbitrary laws”).

I really like that! It's grounded and relatable, but still fantastic.

+1 for more Mosaic Strict content!